GAMES

Beginning of New Era – Virtual Reality

The days of the future are no more far away when we will find ourselves engaged in the 4th Dimension of Gaming and Movies.
Yes that’s what it is- Virtual Reality.
The tech giants such as Google Inc., Facebook, and Microsoft have already foreseen the future. They have started investing in this project.

So, What is Virtual Reality?

Virtual Reality or Simulated-Reality, is that form of technology that creates or replicates, precisely, an environment that exists or may even not exist in the real world, and gives the user an experience similar to real world.

Technically it is a 3-Dimensional computer generated environment where a person can explore and interact with the objects.

How do I start with it?

Easy.

There are several companies working on it:
Facebook (Oculus Rift)
Google (Google Cardboard)
Sony (PS VR)
Samsung (Samsung Gear VR)
Microsoft (HoloLens)
HTC (Vive)

Yeah, many giants have started. Facebook recently made 2 billion dollars deal to buy the Oculus Rift project. Google has already created a new, dedicated department to work on the development of the Cardboard.

You can start with the one in your budget. :-p You can buy head sets worth 1000USDs to 1USD. I still find the cheapest VR head set, Google Cardboard the best. In India, it costs merely INR 140. Easy to assemble, carry, cheap, supported, and best-in-class.

Uses:

It has uses in various areas. Take it gaming, movies, education, sports, or medical fields, Virtual Reality has pledged to step in.

Entertainment
With the help of apps like Oculus Cinema, you will be able to enjoy 3D movies sitting at home without TV, instead sitting in a personal Theatre. If you are a die-hard Football fan, you will love LiveLike VR’s Virtual Stadium and have thrill watching the matches with your friends. You can sit in the front rows of the concerts of your favorite singer or listen to opera on the vip seats with the help of NEXT VR.

Education
Toyota has already started using Oculus to teach students and their parents about the risk in rash and underage driving.

By making field trips and simulations of complicated concepts accessible to people of all ages, virtual reality can make cognitive learning faster, more effective and efficient – Toyota officials said.

Companies like Unimersiv and Cerevrum have already started creating apps for VR.

Medical Care
The medical and health care field is going to get most of the advantage due to it. The students practicing surgery can get real-life experience. Virtual-reality simulations, such as those created by software companies Surgical Theater and Conquer Mobile, use actual diagnostic images from CAT scans or ultrasounds to construct 3D models of a patient’s anatomy. This will help new and experienced, also, surgeons.
Virtual exercise will help patients recover faster and much better.

Military
The military forces can use VR to train the soldiers before deploying them in the field. The soldiers work in team in a realistic environment and learn those skill which can be ‘earned’ in real life situations.

Obstacles:
The users often feel motion sickness or commonly referred as ‘simulation-sickness’ after the experience. Not everyone undergoes through this. Companies already know about this and are particularly serious about this problem and are trying to make sure this doesn’t persist. Motion sickness arises when what our eyes sees doesn’t match with what the brain interprets or when what the brain interprets isn’t what our eyes see. The eyes see we are walking but because we aren’t, the brain gets into conflict.
The idea of Virtual Reality immersed back in mid of the last century because of the high cost and improper propagation of the idea.
Yeah, companies are already aware.

*Image Source: wikimedia.org

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